Publications
Here you can find an autogenerated list of publications. If something seems to be missing, or if you want more information on anything, feel free to contact me and I will try to give you the information you need.
Journal Papers and Full Length Conference Papers
- Waern, A., Rajkowska, P., Johansson, K., Back, J., Spence, J., Løvlie, A., (Apri). Sensitizing Scenarios: Sensitizing Designer Teams to Theory. Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. (ISBN 978-1-4503-6708-0) [READ]
- Back, J., Turmo Vidal, L., Waern, A., Paget, S., Sallnäs Pysander, E., (2018). Playing Close to Home: Interaction and Emerging Play in Outdoor Play Installations. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. (ISBN 978-1-4503-5620-6) [READ]
- Waern, A., Back, J., (2017). Activity As the Ultimate Particular of Interaction Design. Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. (ISBN 978-1-4503-4655-9) [READ]
- Back, J., Marquez Segura, E., Waern, A., (2017). Designing for Transformative Play. [READ]
- Back, J., Heeffer, C., Paget, S., Rau, A., Sallnäs Pysander, E., Waern, A., (2016). Designing for Children's Outdoor Play. Proceedings of the 2016 ACM Conference on Designing Interactive Systems. (ISBN 978-1-4503-4031-1) [READ]
- Back, J., Waern, A., (2013). “We are two strong women” – Designing Empowerment in a Pervasive Game. Proceedings of DiGRA 2013. [READ]
- Korn, M., Back, J., (2012). Talking It Further: From Feelings and Memories to Civic Discussions in and About Places. Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design. (ISBN 978-1-4503-1482-4) [READ]
Peer Reviewed Conference Notes, Posters and Short Papers
- Back, J., Back, S., Bexell, E., Stanisic, S., Rosqvist, D., (2019). the Quest: An Escape Room Inspired Interactive Museum Exhibition. . (ISBN 978-1-4503-6871-1) [READ]
- Márquez Segura, E., Spiel, K., Johansson, K., Back, J., Toups, Z., Hammer, J., Waern, A., Tanenbaum, J., Isbister, K., (2019). Larping (Live Action Role Playing) as an Embodied Design Research Method. DIS'19 Companion. [READ https://dl.acm.org/profile/81479648974 WORKSHOP http://www.outdoorplay.design/]
- Wood, G., Back, J., Choi, J., Dylan, T., Louw, M., (May ). Designing for Outdoor Play. Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. (ISBN 978-1-4503-5971-9) [READ https://dl.acm.org/doi/10.1145/3290607.3299026 WORKSHOP http://www.outdoorplay.design/]
- Back, J., Bedwell, B., Benford, S., Eklund, L., Sundnes, A., Preston, W., Rajkowska, P., Ryding, K., Spence, J., Thorn, E., Waern, A., Wray, T., (2018). GIFT: Hybrid Museum Experiences through Gifting and Play. [READ]
- Segura, E., Isbister, K., Back, J., Waern, A., (2017). Design, Appropriation, and Use of Technology in Larps. Proceedings of the 12th International Conference on the Foundations of Digital Games. (ISBN 978-1-4503-5319-9) [READ]
- Waern, A., Back, J., Pysander, E., Heefer, C., Rau, A., Paget, S., Petterson, L., (2015). DigiFys: The Interactive Play Landscape. Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology. (ISBN 978-1-4503-3852-3) [READ]
- Back, J., Heeffer, C., Paget, S., Rau, A., Sallnäs Pysander, E., Waern, A., (2016). Designing Children's Digital-Physical Play in Natural Outdoors Settings. Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. [READ]
- Back, J., Waern, A., (2014). Codename Heroes – Designing for Experience in Public Places in a Long Term Pervasive Game. Proceedings of Foundations of Digital Games. [READ]
- Back, J., (2014). ‘Knock Once for Yes’ – Knocking as Feedback in the Location-Based Game Passing On. Proceedings of Foundations of Digital Games. [READ]
Books and Chapters
- Sallnäs Pysander, E., Back, J., Waern, A., Paget, S., (2020). The DigiPhysical Playscape in Nijholt, A., Making Smart Cities More Playable: Exploring Playable Cities. Singapore: Springer. (ISBN 9789811397653) [BUY]
- Waern, A., Back, J., (2017). Experimental game design in Lankoski, P., Holopainen, J., Game Design Research: An Introduction to Theory & Practice. : Carnegie Mellon University: ETC Press. (ISBN 978-1-387-40836-8) [READ]
- Back, J., (2016). Designing Public Play - Playful Engagement, Constructed Activity, and Player Experience. Doctoral Thesis. Uppsala University. Uppsala. [READ]
- Waern, A., Back, J., (2015). Experimental Game Desing in Lankoski, P., Björk, S., Game Research Methods: An Overview. : ETC Press. (ISBN 978-1-312-88473-1) [READ] [BUY]
- Saitta, E. (ed.), Holm-Andersen, M. (ed.), Back, J. (ed.), (2014). Foundation Stone of Nordic Larp. Stockholm: Knutpunkt. (ISBN 978-91-637-4565-2) [READ]
- Back, J. (ed.), (2014). Cutting Edge of Nordic Larp. Stockholm: Knutpunkt. (ISBN 978-91-637-5217-9) [READ]
- Back, J., (2013). Designing Activity and Creating Experience: On People’s Play in Public places. Licentiate Thesis. Stockholm University. Stockholm. [READ]
- Back, J., Gustafsson Fürst, J., (2012). I'm Your Body in Fernaeus, Y., Holopainen, J., Höök, K., Ivarsson, K., Karlsson, A., Lindley, S., Norlin, C., Plei-Plei!. Hong Kong: PPP Co. Ltd.. (ISBN 9789888151837 9888151835)
Extended Abstracts and Workshop Presentations
- Back, J., Márquez Segura, E., Waern, A., (2017). A Design Approach to Transgressive Player Activities. Researching the Transgressive Aspects of Gaming and Play Seminar.
- Márquez Segura, E., Back, J., (2015). Born and Raised in the Intersection of HCI and IxD. CHI '15 Workshop, Knowledge Production in Interaction Design.
- Back, J., (2015). The Embarrassing Act of Becoming a Street Performance Audience. CHI '15 Embarrassing Interactions Workshop.
- Back, J., Naseh, S., Waern, A., (2013). Pervasive Games for Empowerment. CHI Gamification Workshop.
- Back, J., (2011). Artists and game designers learning to understand each other in the creation of the location-based storytelling tool I’m Your Body, Culture of Ubiquitous Computing, Helsinki, Finland
- (2011). Game Design for a Broken Circle, Doctoral Colloquium, DiGRA 2011,
- Back, J., Papadogoula, F., Waern, A., (2012). The Challenges of Designing a Gender-Aware Pervasive Game. CHI Workshop on identity, performativity and HCI. [READ]
Scientific Presentations and Visiting Seminars
- Back, J., (2015). När datorspelen lämnar skärmen, En Kvart Över, Uppsala University
- Back, J., (2016). Designing Public Play, Högre seminarium, Södertörn University
Public Outreach and other Non Academic Papers and Presentations
- Sveriges Television AB, (2018). Lokala Nyheter Uppsala - Fre 26 okt 18.30. [WATCH]
- Sveriges Television AB, (2018). Lokala Nyheter Öst - Fre 26 okt 18.30. [WATCH]
- Back, J. (guest), (2018). Brännbollsyran/Sommarlekar, PP3, Swedish Radio P3 [LISTEN]
- Back, J. (guest), (2017). Spelet är slut men jag är inte klar, Tänk till - Karaktär, Utbildningsradion [LISTEN]
- Back, J. (guest), (2017). Omslagsmodeller och G.I Joe, PP3, Swedish Radio P3 [LISTEN]
- Back, J. (guest), (2017). Live från Astrid Lindgrens lägenhet & Hatchimals, PP3, Swedish Radio P3 [LISTEN]
- Back, J. (guest), (2016). Ouijabrädans historia, PP3, Swedish Radio P3 [LISTEN]
- Back, J. (guest), (2015). Framtidens lek & spel, P3 Spel, Swedish Radio P3 [LISTEN]
- Back, J., (2016). När datorspelen lämnar skärmen, , Forsbergs, Stockholm
- Landskapslaget AB, (2011). Solberga Bollplan, Barnkonsekvensanalys. [READ]
- Back, J., (2012). To Create a LARP is to Design an Activity, Prolog 2012, Västerås, Sweden
- Back, J., (2011). Rule Design for larp and roleplay organizers, Prolog 2011, Västerås, Sweden
Games and Artistic Artefacts
- Back, J., Back, S., Bexell, E., Stanisic, S., Rosqvist, D., (2019). the Quest: An Escape Room Inspired Interactive Museum Exhibition. . (ISBN 978-1-4503-6871-1) [READ]
- Back, J., Clavera, M., Garbe, J., Vahdati, S., (2012). Passing On.
- Back, J., Brissman, M., Flink, A., Herrnsdorf, J., Fager, A., (2008). SuperMarket Psycho. [MORE]
- Back, J., Brissman, M., Andersson, Y., (2008). Idéspelet.
- Back, J., Forsberg, R., Gustafsson Fürst, J., (2011). I'm Your Body.
- Back, J., Waern, A., Nevelsteen, K., (2011). Codename Heroes. [READ]